Her mobility is very good with a triple dash, and she has a very good ranged hard CC skill. She has great mobility, great range, and defensive buss, giving you a good place in a team. Its kit makes it a good jeweler, but you can be easily interrupted when using your skills. But this is the third tankiest class on the whole game. Most of the time, you need to knock enemies down, track them back again after they roll, and then knock them down again to be able to get off your burst window. This character needs to work very hard to get off his damage. Once you build your gauge, you will have some teleports that can be used twice when it is full, so her mobility is very good. She has no super armors and is quite a squishy class. She also has some good self-heal like reverse gravity but if this gets baited out she can easily be damaged by melee characters. Using your field of vision and blind spots correctly you can play this character safely. You can make some good damage combos yourself but the catchers can set up your team. This is a truly ranged character and acts more of the team enabler. This one played as a summoner before changing its title. With its shield and CC immunity, this is a class you will need in your party. But all the shield and utility it has makes it quite tanky. Its ultimate will bring a huge shield to the entire party, and this is the squishiest class in the game. It also has super armors, CC skills, and a single skill with tons of damage. Bard is a game-changer with its shields, damage reduction, CC immunity, and all the utility this class brings to a party is incredible. This is not much of a tanky class, so you will die if you get caught. The class has great CC damage with its claymore skill, but people will avoid it in higher skill. The class doesn’t feel massively fluid, and the mobility is slightly clunky. Even without invisibility, you still inflict a lot of damage. Invisibility in higher ranks is not very useful because it will become a novelty. If you land crit damage on your sniper skill, you will do lots of damage. This class has invisibility, and early in the game, this will help very much because people will not realize you are there and get caught in surprise, but they do have long cooldowns on their major skills and crit dependant. One of the hard classes to play but one of the best classes to climb solo, but she is a little bit squishy. She also has good range with a sniper and can go in close with her pistol and shotguns. She has extremely high mobility, great potential damage, and outplay potential. The ultimate Bombard hits very fast by firing one big instant bullet and has a good AOE size. She has an extra mobility skill that is fantastic for getting catches and has a better sniper rifle skill with her zero rays. The outplay potential is massive, but it is one of the squishiest classes in the game. Mastering this class takes a lot of time and a good muscle memory, but once you have done it, you will have an amazing result. You’ve got a good range on your sniper rifle skills and an amazing combo going in close and also using your shotgun. It is very complicated and has some fantastic kits, but because of the weapon swap, that makes it very hard to play. It stands in the middle of tankiness but having two on-demand skills, one in normal form and the other in turret mode, you can still survive a little bit. You might struggle with ranged characters even though it is quite good at anti-melee. You can counter this by holding down the auto-attack and getting away, and therefore stopping the combo. You can start your Gatling gun skills trying to stagger enemy rolling in and doing your new combo. But it is not easy in PVP because it is predictable. This class has one of the strongest combos in the game that can take off about 70% of the character’s health in one combo. This is a solid class and stands in between tanky and squishy. You only need to look out for being knocked up or hard CC. However, when you transform into a demonic state, you are stagger immune which is a really big bonus. It is a very positional dependant class and does not have a lot of super armors. This class also can suit well in parties. It is also a hybrid class that utilizes both ranged and melee with quick burst damage, and it has a very good range distance. A very flashy class that can transform into a demon. It does have long cooldowns but is not very significant. It is also beginner-friendly and has a lot of mobility, making it a very good jewelling class. It has a very good toolkit in PVP, super armors, and lingering skills. It is ranked between tanky and squishy, so it’s a balanced class and good to use to level up in solo mode.
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